About Soundbook
Music is not just audio, but a module you can integrate
Product Intro
Soundbook doesn't sell loose audio files. Every music pack comes with clear scene positioning, interaction levels, and usage context built in.
The catalog has three categories. Interactive music modules are built for games and interactive products — they support layer toggling, state switching, and bar-quantized transitions for combat, exploration, menus, and other scenes that need dynamic audio responses. Game function music provides stable loop structures for UI interactions, casual gameplay, and scenarios that need extended playback without fatigue. Real-scene music targets physical spaces and video projects — cafes, exhibitions, retail stores, short films, anywhere that needs sustained ambient atmosphere.
Each pack carries a three-layer info structure: a display name that conveys style and mood (e.g. "Serene Forest", "Neon Pulse"), a subtitle that describes the use case (e.g. "Forest Exploration · Ambient Loop", "Cyberpunk UI · Interactive Loop"), and tags for filtering and search. The idea is simple: find products by style, understand them by use case, decide to buy based on interaction capabilities.
All packs can be previewed before purchase. Preview audio is watermarked to protect the content, and waveform visualization lets you jump to specific sections quickly.
Usage Guide
Browsing and filtering: The catalog supports two views — "Music Modules" shown as cards, and "Music Resources" shown as a list with inline waveform previews. You can narrow results by tags, price range, and keyword search.
Previewing: Click any product to listen. Preview audio is watermarked (a marker tone every 10 seconds) but otherwise identical in quality to the final files. The waveform display syncs with playback so you can scrub to specific positions.
Purchasing: The platform uses Units as its payment currency. Add items to your cart and check out in one click — the balance is deducted from your account. Items added to cart before logging in are automatically merged after sign-in.
Downloading: After purchase, go to "My Orders" and click download to get the original watermark-free files. Download links are signature-verified and time-limited for security.
For music designers: You can submit your work through the designer portal. Once uploaded, the platform automatically handles format validation, waveform extraction, and preview file generation.
Application Scope
Music assets purchased through Soundbook can be used in both personal and commercial projects.
Common use cases include: background music, UI audio, and state-switching music in indie and mid-scale commercial games; scoring for short videos, vlogs, and podcasts; ambient playback in physical spaces like cafes, galleries, and retail stores; audio for interactive installations, immersive experiences, and experimental projects.
The following uses are not covered: reselling or redistributing the purchased audio files as-is; listing the audio as a standalone product on other platforms; claiming original copyright over the audio content itself.
Put simply — using the music in your work is fine, but selling the music itself as your work is not. If your project is large-scale or you're unsure whether a specific use is covered, reach out to us first.